Here we talk about unique mechanics for this setting.
Here we go over the rules of character creation and how to flavor your PC for this campaign.
Here we speak of mancery and the unique skill sets and systems that support the unique flavor of this system.
Here we talk about unique foci and descriptors for this setting.
Here we go over the options you have for your starting gear.
Here we talk about the tribes and their customs.
Here we talk about the local area. Hunting grounds, places of interest, etc.