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The Archive

House Rules

Here we talk about unique mechanics for this setting.

Creating a Character

Here we go over the rules of character creation and how to flavor your PC for this campaign.

Talking to the city and Making it Listen

Here we speak of mancery and the unique skill sets and systems that support the unique flavor of this system.

The Quirks

Here we talk about unique foci and descriptors for this setting.

Starting Gear

Here we go over the options you have for your starting gear.

The Tribes of the Sprawl

Here we talk about the tribes and their customs.

The Stomping Grounds

Here we talk about the local area. Hunting grounds, places of interest, etc.

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The Sprawl Taida