List of Tribes

Playable Tribes and Factions

The ToLXa Resistance
yintion-j-post.jpg Not a tribe in the strictest sense, but an organization working towards a common goal.
They are a disparate band of resistance fighters seeking to forestall the inevitable
extinction of mankind. The key influence that serves to bind these disparate
groups together is known as ToLXa, a secretive organization that acts as
benefactor, frontline agents, and centralized command structure in this never
ending fight. The place they call home is set in the ruins of the complex where it is
believed they are the very last remnants of an Elder Tribe.
“For the Glory of Mankind.”
The Technomad
421da8dbc97885a923f6659ef98d6560.jpg Less a tribe and more a collective of Mercenaries, Scavengers, Nomads, and Travelers
that band together into something resembling a very decentralized but adaptable
alliance. Their metropolitan and eclectic culture centers around the Freeholds that
serve as waystations to this people. Constantly on the move, their policy is to avoid
trouble where possible. Though, one would not wish their fury upon you.
“Ours is Hospitality up front, Dagger if They Turn Back.”
The Pulse Divers
e2847039c76a574ae7086cdb0b6e45e5.jpg These people were once a nomadic group of hunters and scavengers before
they stumbled upon the figurative mother load. Descending the pump stack that
once drove water throughout the great pipes of the Sprawl, they founded and
established a village in a unmonitored maintenance section. From here the Pulse
Divers of Turbine crafted alliances that have stood many generations and granted
a stability not seen since the time of the Elder Tribe. However, that stability is now
under threat. Will they stand the test of time?
“The Field Brings Nourishment, the Dive brings life.”
The Planters
fc584425f110afcb0afd23a6a0a80f41.jpg Don’t let the name fool you, this is no tribe of farmers. They are named planters for the
simple fact that what they call home is a massive industrial foundry capable of
synthesizing powerful fuels and explosives out of synth and bio matter, which they
put to use in their vehicles and weapons. Their culture is one of expedient
practicality and might-makes-right. The strong survive and continue to prosper and
the weak are left in the dust. Unfortunately, this puts them at odds with other tribes
and recent hot-headedness has made them enemies of their former allies, the Pulse
Divers. “Fire from metal.”
The Arboreans
2b6a23ea61b254d99a5bde862713c7f8.jpg A tribe of forest dwelling folk who live within the Cold Grasp, a mountainous region within
the Arboretum. Here they receive all they need from the beasts of Air, Earth, Water,
and Metal. They live in a hunter gatherer society that holds true to a matriarchal
tradition of leadership. When coming of age, the prospective members of the tribe
go on a journey to commune with spirits of nature. The one the brave makes a
connection with becomes their guardian spirit and their braves adorn themselves
with the iconography of this spirit. This adornment ranges from gestalt masks to
body modification among the more devout. As such, many of the Arboreans can
seem uncomfortably more animal than a man to some, even to their closest allies,
the Pulse Divers. “Even the Dragon Eats Its Own Tail”

NPC Tribes and Factions

The Umbramen
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The Near-Deads
sci_fi_zombie_by_vladgheneli-d6xdawd.jpg
The False-Life
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The Accretian
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List of Tribes

The Sprawl Taida