Wears a human mask
You are a creature that had defected from the side of false-life and became something more human. You are now cursed and blessed with half-life but people fear and revile your true form and for good reason. Though you live in the human world now, your past as a monster continues to haunt you. When conditions are right, You are compelled to undergo a horrific transmutation via a nanite storm, drawing energy and mass from The Sprawl itself to become something wholly inhuman.
Connection: Choose one of the following.
1. Pick one other PC. That character is able to reach out to you while you are transformed. This person can talk you out of your rampage. You never attack this person when transformed and if he takes 3 consecutive turns to reach out to you, you can regain control over your programming and revert back to your human self without making a roll.
2. Pick one other PC. You believe that he is starting to get an idea of what you may be, work with this other PC to figure out what may have tipped him off.
3. Pick two other PCs. They know that when you transform something gives you a mission to fulfill, a target to eliminate, a machine to assimilate, etc. They can ask you while in your false-life form for your mission parameters and you can respond in kind.
Additional Equipment: You have a device that functions as a map of the local sprawl that highlights areas where a false-life signal may compell you to turn monstrous. The device can take any form you wish. The device also tells you the local signal strength and thus the difficulty of the challenge in resisting the signal.
Minor Effect Suggestion: The attack triggers a storm of lightning around your character. You are trained in might defense for the next turn.
Major Effect Suggestion: The attack carries with it a data virus that will, over the course of a month, convert the target into a false-life agent should they survive. It is up to the GM what form they take.
Tier 1- False-Life Form: Certain areas of the world will contain a signal that will try to force you into your false life form should you fail an intellect check. In this new form, you gain +6 to your might pool, +1 to your might edge +2 to your speed pool, and 1 natural armor. While in false-life form, you can’t spend Intellect points for any reason other than to try to change to your normal form before the one-hour duration is over (a difficulty 2 task). Additionally, while in false life form, you may not heal via rest as you become wholly mechanical. Only repair actions will fix you and you may only rest to restore intellect points. You are given an objective when this involuntary change happens and will kill every living creature in your path, and some nowhere near your path, to achieve that objective before the time is up. When you do revert to your normal form, you take a –1 penalty to all rolls for one hour. If you did not achieve your objective, the penalty increases to –2 and affects all your rolls for the next 28 hours. Action to change back.
Tier 2- Controlled Change: You can try to change into your false-life form any time you wish (a difficulty 3 Intellect task). Action to change.
Tier 3-Greater False-Life Form: Your false-life form gains the following additional bonuses: +2 to your might pool, +1 to your Might Edge, +2 to your Speed Pool, +1 to your speed edge. Your unarmed strikes count as medium weapons and by sacrificing a cypher you gain a natural long ranged medium weapon. Enabler.
Tier 4-Greater Controlled Change: You no longer change into your false-life form unless you want to. Transforming into your false-life form or back to your normal form is now a difficulty 1 intellect task. Enabler.
Tier 5-Enhanced False-Life Form: Your false-life form gains the following additional bonuses: +3 to your Might Pool, +2 to your Speed Pool, and +1 to Armor. Your ranged weapon is now a heavy weapon. Enabler.
Tier 6- Perfect Control: You no longer need to make a roll to change into your false-life form or your normal form. You can change back and forth as your action.
When you return to your normal form, you no longer take a penalty to your rolls. Enabler.